;;; -*-Scheme-*- ;;; The structure "problem-sets" must be loaded from a file whenever ;;; the set of available problem sets changes, or when the default ;;; problem set changes. Files should appear with name and extension, but ;;; without device, directory, or version; these will be supplied ;;; automatically. ;;; ;;; The first number is used as the "default" problem set (define problem-sets '(10 (1 (load&reference "ps1.scm")) (3 (load&reference "ps3.scm")) (4 (load "psgo.scm") (load&reference "hutils.scm" "hend.scm")) (5 (load&reference "ps5match.scm" "ps5adv.scm")) (6 (load&reference "put-get.scm" "types.scm" "generic.scm")) (7 (load&reference "game.scm" "world.scm")) (8 (load&reference "ps8code.scm")) (9 (load&reference "mc-eval.scm")) (10 (load&reference "mc-eval-ps10.scm" "analyze.scm")) ) )